peterku on DeviantArthttps://www.deviantart.com/peterku/art/dark-templar-sword-Godfrey-401267105peterku

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dark templar sword - Godfrey

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Description

Another piece to my collection - Sword intended for dark templar. This time I also grabbed model into some textures. Originally I planned to suit it up into modern style but classic is classic. All modern features put aside and medieval/fantasy piece has been born. Hard condition sword for cruel times.

Technical background is as usual. Concept, modeling, texturing and renderings are mine. Picture of templar is taken from free web. Model is highpoly, I worked in 3ds max+vray, this time I visited Zbrush as well, and finished it in photoshop. My previous models had problems with proper dimensions. Hope, now it is ok. Grip is oval.


Textures are detailed and picture is quite large (2000x3000). For better view I recommend to open it in full size.

So what? Do you like it or not? Tnx for comments if any.


P.S.

people used to put objection against 2 feature.

1. It is too short. - I had issue to hit right length in the past I know it. In order to solve it and make proper dimension for sword parts, this time I used as reference picture of real sword. link -( larp.swords24.eu/images/produc… ). So I think it just has to be right now. Bproblem is that handle is too fat and then blade looks dwarfed.

2. Front handle is nonsense. Well, We can speak if my version of this part is nonsene or not but there are swords in real world which have this feature. Swords like that can be found on historical webpages and I also saw some documents on historical channel demonstrates this kind of sword.


P.S.2

I did update of this concept with better proportions and new background -> peterku.deviantart.com/art/God…


Bye.
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© 2013 - 2024 peterku
Comments83
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:star::star::star::star-half::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star-half::star-empty: Impact

I really like the textures. The spec map does a great job producing excellent shadows and gloss. I agree that the sword looks ceremonial; that may be what you're going for. I'm not a rampant consumer of all things swords, so I may be wrong, but the scale for the blade seems short. Also, I'm not sure if there is anything that can change this, but the hilt and crossbar almost look like hard plastic, rather than metal. Overall, I like the image and think you've done an awesome job with the modelling and textures. Given the manner in which you've chosen to display the model, I don't think it needs to be shown in use.