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November 15, 2013
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Galahad by peterku Galahad by peterku
Speedwork - My concept of sword named Galahad. This time I made really modest design. No disturbing points, no attractive points just functionalism. Model consists of just 4 designed block. (All highpoly) Nothing more. I was also economical with textures. There are only 4 textures at all on the picture. I run for smooth but not "elf-like" look. Coloring is like ANDURIL from LOTR. (I really like that sword.) Modeling has been done quite quick.  That give me some extra time so I also did some damage in order not to look like I just brought it from supermarket. 

Program - 3ds max
Engine - Vray.


So what do you like it? Tnx for comment if any and Bye.
P.


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:iconunkownsoldier1:
I'll say it again, big fan of your work. And a big fan of Tolkein's too. This does remind me of foe hammer and the flame of the west, sure, but it looks different at the same time. That's another thing great about what you can do. You obviously use real models but reinvented in a whole different light. Your firearms aren't too bad either. I'm also quite impressed at how you can do this with just a computer. If you're gonna do a Viking's weapon, remember a five-lobed pommel. Thanks for considering that and keep up the good work.
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:iconpentaclegram:
This is a beautiful and simple design. Love it.
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:iconwelsper427:
Welsper427 Nov 18, 2013  Student Digital Artist
The nicks and scuff on the pommel and blade gives a bit more realism to it. I find it amazing on how tiny details like that can chance the way things look.
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:icongreyareark1:
Really impressive design and render.
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:iconcage-warp:
Cage-waRp Nov 16, 2013  Professional Digital Artist
Another cool sword :)
Could you show us some wireframe of the models you've done?
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:iconpeterku:
hope next time I upload wireframe as well.
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:iconheiryuu:
functionality is sexy.
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:iconpsychopath556:
psychopath556 Nov 15, 2013  Student General Artist
it looks like an epic design, i love how its been presented on a cloth its simple but gives a great effect 
i cant wait to see how this blade turns out, the texturing on the blade and hilt could be improved slightly, as for the sharp edge of the blade, i think a little  more shadow wouldn't hurt, to really show off the edges 
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:iconpeterku:
yes sharp edge on blade is missing texture to highlight this area is sharpened...
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