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January 1
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Durin - main by peterku Durin - main by peterku
Durin - Concept of sword

Recently I finally watched  "The Hobbit: The Desolation of Smaug" in cinema. I have to say I dont remember when I experienced full cinema last time, but this time it was. If you are fantasy fan and are interested in 3D then this movie is practically mandatory ride.  I wont write about movie itself. There are many reviews on net.  I was ready to make compromise about this. If somebody invest such  a lot of money into movie then he need to attract as much people as possible and  portion of simplification is expected. If I delete barrels scene, most useless combats or "jumping eared squirrels" then I am satisfy.  
3D in movie: Apart from dragon I was supriced by this aspect. Sometimes I have had feeling that quality of more scenes is worse then quality of 3D in older Lord of the ring trilogy. This is just personal opinion. 
On the other hand I really like Dwarf universe in general. The kingdom under mountain is really nice. l also love the music. I prefer this extended version: www.youtube.com/watch?v=P8ymgF…. It also contains more views of Dwarf kingdom. 


So what about to make some concept of dwarf king sword. This is one of my ideas. I did it with ornaments and contour is more "softy" then one would expect. By style it is similar to my older concept: peterku.deviantart.com/art/dar…. I put attention to ornaments and surface. When you make them precisely instead of faking them by maps then also result has bigger quality allowing making close view renderings.  Colorisation is black with little yellow at the end. I worked in 3ds max,zbrush and photoshop. Rendering engine is V-ray.

I  did 2 pictures (Both are again big to see all details):

So what is your opinion? Do you like it or not? Tnx for comments if any. 



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:iconthedreamerboy:
thedreamerboy Featured By Owner Jul 31, 2014
I imagine these wonderful images printed on a catalogue, they will look amazing !!
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:icondasistmeinname:
dasistmeinname Featured By Owner Jul 22, 2014  Hobbyist Filmographer
This is not just a bump ? .... Sick, how many Polys does it have ? :)
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:iconpeterku:
peterku Featured By Owner Jul 22, 2014
Hi. Grip itself  has around 40 polygons. Those ornaments  are done through displace maps..... Bye. PK
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:icondasistmeinname:
dasistmeinname Featured By Owner Jul 28, 2014  Hobbyist Filmographer
:O sick, thanks for the response :)
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:iconmastersamwise:
MasterSamwise Featured By Owner Mar 31, 2014  Hobbyist Artisan Crafter
This piece is fabulous. Honestly, the level of detail on this is spectacular! Possibly the most beautiful sword hilt I've ever seen.
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:iconpeterku:
peterku Featured By Owner Apr 1, 2014
i wouldnt go so far but tnx you man.
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:iconhimawariku:
Himawariku Featured By Owner Mar 5, 2014
is so beautifully detailed *-* <3
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:iconpeterku:
peterku Featured By Owner Mar 5, 2014
tnx you.
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:iconeltrek:
Eltrek Featured By Owner Feb 20, 2014  Student Artist
Hi, I have a question. How do you do the patterns on the model? I guess you have a vector drawing you use, because for me it seems easier to draw in Illustrator than in max. I tried importing a spline from Illustrator. I extruded it, but I tried chamfering the edges and that messed up the whole model. It makes it impossible to work with it further. I noticed that the patterns on your model have perfect round edges. How did you do that? I can't tell you how much I would appreciate your help.... I'm really out of ideas. Thank you in advance. :)
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:iconpeterku:
peterku Featured By Owner Feb 20, 2014
no. its not good to make it in so complicated way. I do not model ornaments at all. For example handle itself. it is usual bar and I applied displace map on it. this displacemap is standart bitmap texture made in any graphic program. If you dont know what is displace map then here is short tutorial: help.chaosgroup.com/vray/help/…

this feature has Zbrush too. If you want to have on model some ornaments in exact size and in exact position then there is function allowing user to cover whole model by displace textures at once. instead of creating ornament manually by sculpting tools. 


if you do in like that Then also quality of ornaments (roundness, edges,....)  depens only on quality of textures instead of quality of model. (+also quality depends how you set up rendering engine. bigger quality means longer rendering time). 
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