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October 30, 2013
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Dakini-main by peterku Dakini-main by peterku

DAKINI - Concept of scifi handgun

 

Another item to my  collection. It is DEW - energy design. Not projectile based design. I  followed standart profile with  stream lines and  dynamic feelings.

 

It is usual work. Concept, modeling and rendering is mine. Work has been done in 3ds max, engine is vray, model is highpoly.

 

I did 2 pictures

1.Dakini main -  peterku.deviantart.com/art/Dak…

2. Dakini secondary -  peterku.deviantart.com/art/Dak…

 

 

So what do you like it or not? Tnx for comments if any. 

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:iconjbjgang2:
jbjgang2 Dec 1, 2013  Hobbyist Digital Artist
This is nice. How long did i take to render?
Reply
:iconpeterku:
this one about 15-20 minutes...
Reply
:iconjbjgang2:
jbjgang2 Dec 5, 2013  Hobbyist Digital Artist
wow. It would have taken me 2 hours. I guess im not too good at thinking up Sci-Fi guns. Atleast 3D ones.
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:iconpolkm7:
Polkm7 Oct 30, 2013  Student Digital Artist
Great work! Can I ask how many polys one of those are? And how difficult the UV unwrapping was?
Reply
:iconpeterku:
dont know how many polys but not much. it could be done on old notebook as well. and unwraping  wasnt difficult. when most surface are close to plain then it goes quickly. 
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:iconpolkm7:
Polkm7 Oct 31, 2013  Student Digital Artist
Hah, I must be dreadful at unwrapping then. Unwrapping give me nightmares.
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:iconpeterku:
then you care too much for unwraping. It doenst need to be great to work. If unwraping takes you a lot of time then you make mistake somehow.....
Reply
:iconpolkm7:
Polkm7 Nov 3, 2013  Student Digital Artist
Haha, probably. How do you unwrap highpoly models though? When I have too many polys the uv editor get very slow and can even crash.
Reply
:iconpeterku:
then your model are too complex. I have never had such large modeled object that PC crashed while unwraping. And I dont have high-end computer.  Unwrap make on model before turbosmooth or subdivisions. There is no need to make unwraping on highpoly models.
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:iconpolkm7:
Polkm7 Nov 4, 2013  Student Digital Artist
Ahh, ok. Thank you very much!
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