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April 13
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AJAX-perspektive by peterku AJAX-perspektive by peterku
AJAX - Concept of sci rifle

Idea has been to design believable sci fi rifle for secret story. Not too crazy and not from far future. Instead of begining from scratch I used present real rifle - masada for basic profle. At rear I did slight changes only, middle body and front part I modify completely. Colorisation is bright and shine. Lets call it "apple" style.


I did three pictures:
(I made them bigger to see details,  so I recomend to open them in full size).

1. AJAX main - peterku.deviantart.com/art/AJA…
2. AJAX secondary - peterku.deviantart.com/art/AJA…
3. AJAX technical blueprint - peterku.deviantart.com/art/AJA…




(This model is meant to be pair for my previous concept - peterku.deviantart.com/art/Isk…  )


Tech. info:
Inside body is emiter sending energetic excited matter to impact zone.  Primary damage mechanism is thermal shock and melting  in impacted  area. Secondary damage is caused by kinectic energy carrying by matter. Standart battery allows 82 shots.
While damage is large and range is sufficient, speed of fire in full automatic mode is far too quick. Next model is planned to by replaced by burst mode. Full automatic mode has been evaluated as too excessive draining battery too fast.  Next problem is coming out of used technology. Emitter in front page is too heavy for this composition. It moves gravity centre point  far to front part leaving too much weight on front grip while holding.  Elimination of heat  generated while operating is acceptable.
Holograhic sight is coming along in all versions. It has direct communication port with body displaying various info about actual status of system, battery, exact position of user and area distance pointing on.


3D info:
Whole concept and performation is mine. I worked in 3ds max and as a rendering engine I used v-ray. People used to ask me how to work with v-ray to get good result. It is hard to say because there are more ways and everybody has to find his own way. I know it is not much helfull what I just wrote but here are basic facts from my work:
I prefer to work with highpoly models. It does not make  big difference in rendering time between lowpoly and highpoly model. (except transparent materials). I prefer less light sources as this increase render time. I develop materials on my own or I used this database: www.vray-materials.de . Setting of material quality has significant effect on render  time and I very seldom go higher then 20. Antialiasing filter I use Mitchell-Netravalli or catmull-Rom. (It is worth to play with setting inside to get required result.) I also use VrayHDRI, Color mapping: Linear multiply, exponencial or reinhard. Camera type I use standart.  (It is recomend to use vraycamera- it has quicker rendering by 10-20 percent but I'm ok by standart one.) In indirect illumination I work with Irradiance map and Light case. By the way. I recomend to set Dynamic memory limit in main vray setting to higher value. By default it is 400 which means system while rendering work only with 400 MB and it quite slow render time. When you work longer with this rendering engine you get him familiar. By right setting you get reasonable render time which should be goal (while keeping good output quality of image.) For example in this work those big pictures takes about 23 minutes each to get on my PC which is average. Nothing like high end one.  In photosop I just merged pictures and add border + text + lifted up brightness a bit+stamp. So this is how render output looks like.  


So what do you think. Do you like it or not?
tnx for coment if any.


Bye.
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:iconbrowncoatmando:
BrowncoatMando Featured By Owner Jul 21, 2014  Hobbyist
A good solid rifle- not bad looking either
Reply
:iconmaelwyssc113:
MaelwysSC113 Featured By Owner Apr 16, 2014  Hobbyist General Artist
Do you make these in a file format that could be 3D printed? Because that would be a sweet prop for movies or just to have
Reply
:iconpeterku:
peterku Featured By Owner Apr 17, 2014
no. I plan to use them in games. but maybe in future I probably share publicly.
Reply
:iconmaelwyssc113:
MaelwysSC113 Featured By Owner Apr 17, 2014  Hobbyist General Artist
Awesome. What games do you have in mind?
Reply
:iconpeterku:
peterku Featured By Owner Apr 19, 2014
They are in the stage of concepting. who knows if they come on market eventially...
Reply
:icongreyareark1:
GreyAreaRK1 Featured By Owner Apr 14, 2014
Looks great.  I was going to ask you about materials, but you posted a link - thanks.
Reply
:iconpeterku:
peterku Featured By Owner Apr 15, 2014
these ones I made on my own. but that link is really helpful.
Reply
:iconrealtimebrush:
RealTimeBrush Featured By Owner Apr 14, 2014
Excellent piece of work as always, highly detailed and with a convincing functional appearance.
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:iconpeterku:
peterku Featured By Owner Apr 15, 2014
tnx man.
Reply
:iconadinosupremacist:
aDinoSupremacist Featured By Owner Apr 14, 2014  Student Digital Artist
Damn it I want V-Ray
Reply
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