AJAX - Concept of sci rifle
Idea has been to design believable sci fi rifle for secret story. Not too crazy and not from far future. Instead of begining from scratch I used present real rifle - masada for basic profle. At rear I did slight changes only, middle body and front part I modify completely. Colorisation is bright and shine. Lets call it "apple" style.
I did three pictures:
(I made them bigger to see details, so I recomend to open them in full size).
1. AJAX main - peterku.deviantart.com/art/AJA…
2. AJAX secondary - peterku.deviantart.com/art/AJA…
3. AJAX technical blueprint - peterku.deviantart.com/art/AJA…
(This model is meant to be pair for my previous concept - peterku.deviantart.com/art/Isk…
Inside body is emiter sending energetic excited matter to impact zone. Primary damage mechanism is thermal shock and melting in impacted area. Secondary damage is caused by kinectic energy carrying by matter. Standart battery allows 82 shots.
While damage is large and range is sufficient, speed of fire in full automatic mode is far too quick. Next model is planned to by replaced by burst mode. Full automatic mode has been evaluated as too excessive draining battery too fast. Next problem is coming out of used technology. Emitter in front page is too heavy for this composition. It moves gravity centre point far to front part leaving too much weight on front grip while holding. Elimination of heat generated while operating is acceptable.
Holograhic sight is coming along in all versions. It has direct communication port with body displaying various info about actual status of system, battery, exact position of user and area distance pointing on.
Whole concept and performation is mine. I worked in 3ds max and as a rendering engine I used v-ray. People used to ask me how to work with v-ray to get good result. It is hard to say because there are more ways and everybody has to find his own way. I know it is not much helfull what I just wrote but here are basic facts from my work:
I prefer to work with highpoly models. It does not make big difference in rendering time between lowpoly and highpoly model. (except transparent materials). I prefer less light sources as this increase render time. I develop materials on my own or I used this database: www.vray-materials.de
. Setting of material quality has significant effect on render time and I very seldom go higher then 20. Antialiasing filter I use Mitchell-Netravalli or catmull-Rom. (It is worth to play with setting inside to get required result.) I also use VrayHDRI, Color mapping: Linear multiply, exponencial or reinhard. Camera type I use standart. (It is recomend to use vraycamera- it has quicker rendering by 10-20 percent but I'm ok by standart one.) In indirect illumination I work with Irradiance map and Light case. By the way. I recomend to set Dynamic memory limit in main vray setting to higher value. By default it is 400 which means system while rendering work only with 400 MB and it quite slow render time. When you work longer with this rendering engine you get him familiar. By right setting you get reasonable render time which should be goal (while keeping good output quality of image.) For example in this work those big pictures takes about 23 minutes each to get on my PC which is average. Nothing like high end one. In photosop I just merged pictures and add border + text + lifted up brightness a bit+stamp. So this is how render output looks like.
So what do you think. Do you like it or not?
tnx for coment if any.